There are actually two transformations applied: 1) device rotation (rotate whatever portrait / landscape the user selects to one "standard internal" orientation) and 2) yaw/tilt/roll transformation - which is either a preset, or individual, or individual locked. So the presets do not work on different device orientations but after 1) has been applied. This makes the whole process a lot easier to understand when coding this stuff.gplracerx wrote:I like the new accelerometer calibration. The internal camera setting worked like a charm. You might have a little too much yaw in the LHT and RHT presets, though. It looked like about 45 degrees. Using a forced calibration on the individual setting solved that problem, but a straight ahead portrait preset like the internal camera straight ahead landscape preset would be nice.
![Cool 8-)](./images/smilies/icon_cool.gif)
For the actual angles used for tilt and yaw, please check illustration #4 in LapTimer's new Quick Reference. It animates through RHT, LHT, video and motorbike presets. Like any "one size fits all" approach, the presets are finally always wrong.
![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Harry