HLT - under android-x86
HLT - under android-x86
Hey,
I think this topics not been covered before (a search didn't find anything).
Trying to run HLT under android-x86 for some fast overlay rendering.
However it crash's on start (unfortunately LapTimer has stopped).
This a possibility or am I just pushing sh*t up hill ?
I think this topics not been covered before (a search didn't find anything).
Trying to run HLT under android-x86 for some fast overlay rendering.
However it crash's on start (unfortunately LapTimer has stopped).
This a possibility or am I just pushing sh*t up hill ?
Re: HLT - under android-x86
Checked the Android-x86 web site understand what it is... A huge portion of LapTimer is not written in Java but comes as a native intact compiled for several arm dialect. I assume Android-x86 requires these libraries compiled for x86 and crashes when it can't load it.
So in short: x86 is not supported currently.
Harry
So in short: x86 is not supported currently.
Harry
Re: HLT - under android-x86
Understood. No quick fix for that.
Thanks for filling me in.
Thanks for filling me in.
Re: HLT - under android-x86
It is actually trivial to add another architecture. The problem is it will increase the app's size by another 5 or 6 MB - which all users need to download (probably using a mobile network). Due to LapTimer big set of functionality, it is a pretty heavy package already...
- Harry
- Harry
Re: HLT - under android-x86
I'm going to try another option BlueStacks which runs an android emulator.
Will let you know how that goes.
Will let you know how that goes.
Re: HLT - under android-x86
Two month ago I also started playing around with Android x86 on my old Samsung N130 Netbook and was pretty amazed how well the standard Apps work. The Netbook has 2GB of RAM and a SSD and things like the browser and youtube work pretty well, lits of other Apps Crash on startup, I guess same reason HLT crashes too.
Didn't know about Bluestack and just installed it and it works great too. Even better: HLT started up without crashing...being cheap I tested with the Beta from testflight and it showed me the evaluation period of the Beta was over. I didn't get that on the netbook because it crashed immediately.
I guess this could be usefull when overlaying since memory space, RAM and processing power shouldn't be an issue then...should I try buying the full version?
Didn't know about Bluestack and just installed it and it works great too. Even better: HLT started up without crashing...being cheap I tested with the Beta from testflight and it showed me the evaluation period of the Beta was over. I didn't get that on the netbook because it crashed immediately.
I guess this could be usefull when overlaying since memory space, RAM and processing power shouldn't be an issue then...should I try buying the full version?
Re: HLT - under android-x86
I actually had an issue getting a larger sdcard to work well (got it to work but messy)I guess this could be usefull when overlaying since memory space, RAM and processing power shouldn't be an issue then...should I try buying the full version?
Something about it didn't feel right (bloatware ... other things) so I'm trying another option.
Currently giving the android sdk avd a go (Android Virtual Device).
That seems simpler and supports file based sdcard images (you can manage them with osfmount).
Will let you know if I get HLT to do a render under AVD.
Re: HLT - under android-x86
Just came across this:
http://www.andyroid.net
http://www.andyroid.net
Re: HLT - under android-x86
Well AVD didn't work (doesn't come with google play)
You can hack it in but ...
Having a look at the Andy app.
You can hack it in but ...
Having a look at the Andy app.
Re: HLT - under android-x86
The Andy app is promising.
HLT runs just fine and it provides a 64G sdcard.
Will transfer data over tomorrow and give it a render.
HLT runs just fine and it provides a 64G sdcard.
Will transfer data over tomorrow and give it a render.