HLT - under android-x86

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JonathanM
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HLT - under android-x86

Postby JonathanM » Sun Aug 03, 2014 12:30 pm

Hey,

I think this topics not been covered before (a search didn't find anything).

Trying to run HLT under android-x86 for some fast overlay rendering.

However it crash's on start (unfortunately LapTimer has stopped).

This a possibility or am I just pushing sh*t up hill ?


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Harry
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Re: HLT - under android-x86

Postby Harry » Sun Aug 03, 2014 1:43 pm

Checked the Android-x86 web site understand what it is... A huge portion of LapTimer is not written in Java but comes as a native intact compiled for several arm dialect. I assume Android-x86 requires these libraries compiled for x86 and crashes when it can't load it.

So in short: x86 is not supported currently.

Harry


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JonathanM
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Re: HLT - under android-x86

Postby JonathanM » Sun Aug 03, 2014 1:48 pm

Understood. No quick fix for that.

Thanks for filling me in.


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Re: HLT - under android-x86

Postby Harry » Mon Aug 04, 2014 12:41 am

It is actually trivial to add another architecture. The problem is it will increase the app's size by another 5 or 6 MB - which all users need to download (probably using a mobile network). Due to LapTimer big set of functionality, it is a pretty heavy package already...

- Harry


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JonathanM
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Re: HLT - under android-x86

Postby JonathanM » Mon Aug 04, 2014 11:00 am

I'm going to try another option BlueStacks which runs an android emulator.
Will let you know how that goes.


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bulls23
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Re: HLT - under android-x86

Postby bulls23 » Mon Aug 04, 2014 12:06 pm

Two month ago I also started playing around with Android x86 on my old Samsung N130 Netbook and was pretty amazed how well the standard Apps work. The Netbook has 2GB of RAM and a SSD and things like the browser and youtube work pretty well, lits of other Apps Crash on startup, I guess same reason HLT crashes too.
Didn't know about Bluestack and just installed it and it works great too. Even better: HLT started up without crashing...being cheap I tested with the Beta from testflight and it showed me the evaluation period of the Beta was over. I didn't get that on the netbook because it crashed immediately.
I guess this could be usefull when overlaying since memory space, RAM and processing power shouldn't be an issue then...should I try buying the full version?


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Re: HLT - under android-x86

Postby JonathanM » Mon Aug 04, 2014 12:54 pm

I guess this could be usefull when overlaying since memory space, RAM and processing power shouldn't be an issue then...should I try buying the full version?

I actually had an issue getting a larger sdcard to work well (got it to work but messy)
Something about it didn't feel right (bloatware ... other things) so I'm trying another option.

Currently giving the android sdk avd a go (Android Virtual Device).
That seems simpler and supports file based sdcard images (you can manage them with osfmount).

Will let you know if I get HLT to do a render under AVD.


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Re: HLT - under android-x86

Postby bulls23 » Mon Aug 04, 2014 1:38 pm

Just came across this:
http://www.andyroid.net


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Re: HLT - under android-x86

Postby JonathanM » Mon Aug 04, 2014 1:47 pm

Well AVD didn't work (doesn't come with google play)
You can hack it in but ...

Having a look at the Andy app.


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Re: HLT - under android-x86

Postby JonathanM » Mon Aug 04, 2014 2:01 pm

The Andy app is promising.
HLT runs just fine and it provides a 64G sdcard.
Will transfer data over tomorrow and give it a render.



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